Source: doomsday Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Michael Gilbert Build-Depends: gcc (>= 6), debhelper (>= 10), python, qt4-qmake, zlib1g-dev, libassimp-dev, libqt4-dev, libqt4-opengl-dev, libfluidsynth-dev, libsdl2-mixer-dev, libx11-dev, libxrandr-dev, libxxf86vm-dev, libgl1-mesa-dev | libgl-dev, libglu1-mesa-dev | libglu-dev, Standards-Version: 3.9.8 Homepage: http://www.dengine.net Vcs-Git: https://anonscm.debian.org/git/pkg-games/deng.git Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/deng.git Package: doomsday Architecture: amd64 arm64 i386 mips mipsel powerpc ppc64el s390x alpha hppa hurd-i386 kfreebsd-amd64 kfreebsd-i386 m68k mips64el powerpcspe ppc64 sh4 sparc64 x32 Depends: ${misc:Depends}, ${shlibs:Depends}, doomsday-data (>= ${source:Version}), doomsday-data (<< ${source:Version}.1~), doomsday-common (>= ${source:Version}), doomsday-common (<< ${source:Version}.1~), Recommends: fluid-soundfont-gm, Provides: boom-engine, doom-engine, heretic-engine, hexen-engine, Description: enhanced version of the legendary DOOM game The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics. . Doomsday Engine (or deng for short) requires an IWAD to play. You can install your commercial IWADs using game-data-packager. Package: doomsday-server Architecture: amd64 arm64 i386 mips mipsel powerpc ppc64el s390x alpha hppa hurd-i386 kfreebsd-amd64 kfreebsd-i386 m68k mips64el powerpcspe ppc64 sh4 sparc64 x32 Depends: ${misc:Depends}, ${shlibs:Depends}, doomsday-data (>= ${source:Version}), doomsday-data (<< ${source:Version}.1~), doomsday-common (>= ${source:Version}), doomsday-common (<< ${source:Version}.1~), Replaces: doomsday (<= 1.14.5-2), Breaks: doomsday (<= 1.14.5-2), Description: enhanced version of the legendary DOOM game - server The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics. . This package contains the dedicated server. Package: doomsday-common Architecture: amd64 arm64 i386 mips mipsel powerpc ppc64el s390x alpha hppa hurd-i386 kfreebsd-amd64 kfreebsd-i386 m68k mips64el powerpcspe ppc64 sh4 sparc64 x32 Depends: ${misc:Depends}, ${shlibs:Depends}, Replaces: doomsday (<= 1.14.5-2), Breaks: doomsday (<= 1.14.5-2), Description: enhanced version of the legendary DOOM game - common files The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics. . This package includes files common to both server and client packages. Package: doomsday-data Architecture: all Depends: ${misc:Depends}, ${shlibs:Depends}, Recommends: freedoom | game-data-packager | boom-wad | doom-wad | heretic-wad | hexen-wad, Replaces: doomsday (<= 1.14.5-2), Breaks: doomsday (<= 1.14.5-2), Description: enhanced version of the legendary DOOM game - data files The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics. . This package includes architecture-independent data files.