Source: airstrike Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Barry deFreese , Markus Koschany Build-Depends: debhelper (>= 11), libsdl-image1.2-dev, libsdl-mixer1.2-dev Standards-Version: 4.2.1 Vcs-Git: https://anonscm.debian.org/git/pkg-games/airstrike.git Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/airstrike.git Homepage: http://icculus.org/airstrike/ Package: airstrike Architecture: any Depends: airstrike-common, ${misc:Depends}, ${shlibs:Depends} Description: 2d dogfight game in the tradition of 'Biplanes' and 'BIP' Airstrike is a 2d dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games. Playable by 1 or 2 persons. Package: airstrike-common Architecture: all Depends: ${misc:Depends} Description: 2d dogfight game - data files Airstrike is a 2d dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games. It is currently 0-2 player only, but will hopefully have network play and some more advanced computer controlled enemies in the future. The graphics have been created using the Povray raytracer, and should be easy to extend and modify. . This package contains the architecture-independent data files.