Source: alembic-graphics Section: libs Priority: optional Maintainer: Debian Science Maintainers Uploaders: Dima Kogan Build-Depends: debhelper-compat (= 13), cmake, libimath-dev, libhdf5-mpi-dev | libhdf5-dev Standards-Version: 4.6.0 Homepage: https://www.alembic.io Vcs-Git: https://salsa.debian.org/science-team/alembic-graphics.git Vcs-Browser: https://salsa.debian.org/science-team/alembic-graphics Package: libalembic-graphics1.8 Section: libs Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends} Description: Alembic is an open computer graphics interchange framework Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This "distillation" of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data. . Alembic is focused on efficiently storing the computed results of complex procedural geometric constructions. It is very specifically NOT concerned with storing the complex dependency graph of procedural tools used to create the computed results. For example, Alembic will efficiently store the animated vertex positions and animated transforms that result from an arbitrarily complex animation and simulation process which could involve enveloping, corrective shapes, volume-preserving simulations, cloth and flesh simulations, and so on. Alembic will not attempt to store a representation of the network of computations (rigs, basically) which are required to produce the final, animated vertex positions and animated transforms. . This package contains the runtime libraries Package: alembic-graphics Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, libalembic-graphics1.8 (= ${binary:Version}) Description: Alembic is an open computer graphics interchange framework Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This "distillation" of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data. . Alembic is focused on efficiently storing the computed results of complex procedural geometric constructions. It is very specifically NOT concerned with storing the complex dependency graph of procedural tools used to create the computed results. For example, Alembic will efficiently store the animated vertex positions and animated transforms that result from an arbitrarily complex animation and simulation process which could involve enveloping, corrective shapes, volume-preserving simulations, cloth and flesh simulations, and so on. Alembic will not attempt to store a representation of the network of computations (rigs, basically) which are required to produce the final, animated vertex positions and animated transforms. . This package contains the commandline tools Package: libalembic-graphics-dev Section: libdevel Architecture: any Multi-Arch: same Depends: ${misc:Depends}, libalembic-graphics1.8 (= ${binary:Version}), libimath-dev, libhdf5-mpi-dev | libhdf5-dev Description: Alembic is an open computer graphics interchange framework Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This "distillation" of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data. . Alembic is focused on efficiently storing the computed results of complex procedural geometric constructions. It is very specifically NOT concerned with storing the complex dependency graph of procedural tools used to create the computed results. For example, Alembic will efficiently store the animated vertex positions and animated transforms that result from an arbitrarily complex animation and simulation process which could involve enveloping, corrective shapes, volume-preserving simulations, cloth and flesh simulations, and so on. Alembic will not attempt to store a representation of the network of computations (rigs, basically) which are required to produce the final, animated vertex positions and animated transforms. . This package contains the development files