Source: allure Maintainer: Debian Haskell Group Uploaders: Clint Adams , Mikolaj Konarski Priority: optional Section: haskell Rules-Requires-Root: no Build-Depends: debhelper (>= 10), haskell-devscripts-minimal | haskell-devscripts (>= 0.8), cdbs, ghc (>= 8.4.3), ghc-prof, libghc-lambdahack-dev (>= 0.8.3.0), libghc-lambdahack-dev (<< 0.8.4.0), libghc-async-dev (>= 2), libghc-enummapset-dev (>= 0.5.2.2), libghc-optparse-applicative-dev (>= 0.13), libghc-random-dev (>= 1.1), libghc-zlib-dev (>= 0.5.3.1), Standards-Version: 4.1.4 Homepage: http://allureofthestars.com Vcs-Browser: https://salsa.debian.org/haskell-team/DHG_packages/tree/master/p/allure Vcs-Git: https://salsa.debian.org/haskell-team/DHG_packages.git [p/allure] Package: allure Architecture: any Section: games Depends: ${haskell:Depends}, ${misc:Depends}, ${shlibs:Depends}, Recommends: ${haskell:Recommends}, Suggests: ${haskell:Suggests}, Conflicts: ${haskell:Conflicts}, Provides: ${haskell:Provides}, Description: near-future Sci-Fi roguelike and tactical squad game Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. . Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time. . The game is written in Haskell using the free software LambdaHack engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.