Source: astc-encoder Section: graphics Priority: optional Maintainer: Timo Röhling Build-Depends: debhelper-compat (= 13), cmake, libstb-dev, libtinyexr-dev Homepage: https://github.com/ARM-software/astc-encoder Standards-Version: 4.5.1 Rules-Requires-Root: no Vcs-Git: https://salsa.debian.org/roehling/astc-encoder.git Vcs-Browser: https://salsa.debian.org/roehling/astc-encoder Package: astcenc Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: ASTC image compression and decompression tool The Adaptive Scalable Texture Compression (ASTC) format, developed by Arm® and AMD, has been adopted as an official extension to the Open GL®, OpenGL ES, and Vulkan® graphics APIs. It provides a major step forward both in terms of image quality at a given bitrate, and in terms of the format and bitrate flexibility available to content creators. This allows more assets to use compression, often at a reduced bitrate compared to legacy formats, reducing memory bandwidth and energy consumption. . This package provides the command-line tool to compress and decompress images. Package: libastcenc0d Section: libs Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Multi-Arch: same Description: ASTC image compression and decompression library The Adaptive Scalable Texture Compression (ASTC) format, developed by Arm® and AMD, has been adopted as an official extension to the Open GL®, OpenGL ES, and Vulkan® graphics APIs. It provides a major step forward both in terms of image quality at a given bitrate, and in terms of the format and bitrate flexibility available to content creators. This allows more assets to use compression, often at a reduced bitrate compared to legacy formats, reducing memory bandwidth and energy consumption. . This package provides the runtime library for ASTC support. Package: libastcenc-dev Section: libdevel Architecture: any Depends: libastcenc0d (= ${binary:Version}), ${misc:Depends} Multi-Arch: same Description: ASTC image compression and decompression library headers The Adaptive Scalable Texture Compression (ASTC) format, developed by Arm® and AMD, has been adopted as an official extension to the Open GL®, OpenGL ES, and Vulkan® graphics APIs. It provides a major step forward both in terms of image quality at a given bitrate, and in terms of the format and bitrate flexibility available to content creators. This allows more assets to use compression, often at a reduced bitrate compared to legacy formats, reducing memory bandwidth and energy consumption. . This package provides the development headers to include ASTC support in other applications.