Source: box2d Section: libs Priority: optional Maintainer: Debian Games Team Uploaders: Miriam Ruiz , Barry deFreese , Markus Koschany Build-Depends: cmake, debhelper (>= 11) Build-Depends-Indep: doxygen, graphviz, rdfind, symlinks Standards-Version: 4.2.1 Vcs-Git: https://anonscm.debian.org/git/pkg-games/box2d.git Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/box2d.git Homepage: http://www.box2d.org/ Package: libbox2d-dev Section: libdevel Architecture: any Depends: libbox2d2.3.0 (= ${binary:Version}), ${misc:Depends} Description: 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. Package: libbox2d-doc Section: doc Architecture: all Depends: libjs-jquery, ${misc:Depends} Description: 2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual. Package: libbox2d2.3.0 Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Description: 2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.