Source: castle-game-engine Section: misc Priority: optional Maintainer: Pascal Packaging Team Uploaders: Abou Al Montacir , Paul Gevers Standards-Version: 4.1.3 Build-Depends: debhelper (>= 11~), dh-exec, fonts-dejavu, fp-compiler, fp-units-base, fp-units-db, fp-units-fcl, fp-units-gfx, fp-units-gtk2, fp-units-misc, fp-units-multimedia, fp-units-net, fp-utils (>= 2.6.2), help2man, libatk1.0-dev, libcairo2-dev, libfreetype6-dev, libgdk-pixbuf2.0-dev, libgtk2.0-dev, libgtkglext1-dev, libpango1.0-dev, xcftools, Build-Depends-Indep: inkscape, pasdoc (>= 0.15.0~), Vcs-Git: https://salsa.debian.org/pascal-team/castle-game-engine.git Vcs-Browser: https://salsa.debian.org/pascal-team/castle-game-engine.git Homepage: https://castle-engine.sourceforge.io/engine.php Rules-Requires-Root: no Package: fp-units-castle-game-engine Architecture: any Built-Using: fonts-dejavu (= ${dejavu:version}) Depends: ${fpc-abi:Depends}, ${misc:Depends}, ${shlibs:Depends} Recommends: castle-game-engine-doc, fpc, lazarus Suggests: castle-game-engine-src, gradle, Description: Castle Game Engine - 3D game engine for FreePascal / Lazarus Castle Game Engine is a set of LGPL licenced libraries that are intended to ease developing 3D games with FreePascal / Lazarus. . It provides an excellent support for the VRML / X3D 3D data format. Other 3D formats are also supported. . It features many advanced graphic effects and easy to use API on top of OpenGL. . This package contains the FPC units and the auxiliary tools castle-curves, castle-engine, image-to-pascal, sprite-sheet-to-x3d, and texture-font-to-pascal. . This package suggests the gradle package. Gradle is only necessary if one wants to build Android applications, otherwise one can ignore that suggestion. Note that, in order to create Android applications, one will also need the Android SDK and NDK, and FPC cross-compiler, see https://github.com/castle-engine/castle-engine/wiki/Android. Package: castle-game-engine-doc Section: doc Architecture: all Depends: ${misc:Depends} Suggests: castle-game-engine-src, fp-units-castle-game-engine, libjs-jquery, Description: Castle Game Engine - Developer's Documentation Castle Game Engine is a set of LGPL licenced libraries that are intended to ease developing 3D games with FreePascal / Lazarus. . It provides an excellent support for the VRML / X3D 3D data format. Other 3D formats are also supported. . It features many advanced graphic effects and easy to use API on top of OpenGL. . This package contains documentation. Package: castle-game-engine-src Section: doc Architecture: all Built-Using: fonts-dejavu (= ${dejavu:version}) Depends: fonts-dejavu, ${misc:Depends} Recommends: castle-game-engine-doc, fpc, lazarus Suggests: fp-units-castle-game-engine Description: Castle Game Engine - Source code for Lazarus integration Castle Game Engine is a set of LGPL licenced libraries that are intended to ease developing 3D games with FreePascal / Lazarus. . It provides an excellent support for the VRML / X3D 3D data format. Other 3D formats are also supported. . It features many advanced graphic effects and easy to use API on top of OpenGL. . This package contains source code for integration with Lazarus RAD IDE.