Source: cglm Priority: optional Maintainer: Leon Marz Uploaders: Jordan Justen Build-Depends: debhelper-compat (= 13), meson, python3-sphinx, python3-sphinx-rtd-theme Standards-Version: 4.6.2 Section: libs Homepage: https://github.com/recp/cglm Vcs-Git: https://salsa.debian.org/debian/cglm.git Vcs-Browser: https://salsa.debian.org/debian/cglm Rules-Requires-Root: no Package: libcglm-doc Section: doc Architecture: all Depends: ${misc:Depends}, ${sphinxdoc:Depends} Multi-Arch: foreign Description: Documentation for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . This package contains the documentation files in HTML format. Package: libcglm-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libcglm0 (= ${binary:Version}), ${misc:Depends} Suggests: libcglm-doc (= ${binary:Version}) Description: Development files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files Package: libcglm0 Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Description: Optimized OpenGL Mathematics library for C cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . This library is designed to be compatible for programming with OpenGL/Vulkan applications. It uses a column-major layout for matrices.