Source: chipmunk Priority: optional Maintainer: Debian Games Team Uploaders: Stephen Kitt Build-Depends: debhelper-compat (= 13) , cmake , libgl-dev , libxrandr-dev Standards-Version: 4.6.2 Section: libs Homepage: https://chipmunk-physics.net/ Vcs-Git: https://salsa.debian.org/games-team/chipmunk.git Vcs-Browser: https://salsa.debian.org/games-team/chipmunk Rules-Requires-Root: no Package: libchipmunk-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libchipmunk7 (= ${binary:Version}), ${misc:Depends} Breaks: chipmunk-dev (<< 7.0.3-1~) Replaces: chipmunk-dev (<< 7.0.3-1~) Description: Fast and lightweight 2D rigid body physics library (development files) Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C. It's licensed under the unrestrictive, OSI approved MIT license. Its aim is to give 2D developers access the same quality of physics you find in newer 3D games. . This package contains the development files. Package: libchipmunk7 Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends} Pre-Depends: ${misc:Pre-Depends} Description: fast and lightweight 2D rigid body physics library in C Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C. It's licensed under the unrestrictive, OSI approved MIT license. Its aim is to give 2D developers access the same quality of physics you find in newer 3D games.