Source: clanlib Maintainer: Debian Games Team Uploaders: Sam Hocevar , Barry deFreese Section: libs Priority: optional Build-Depends: debhelper (>= 10), bzip2, libfreetype6-dev, libglu1-mesa-dev | libgl-dev, libjpeg-dev, libmikmod-dev, libpng-dev, libvorbis-dev, libxt-dev, libxxf86vm-dev, pkg-config, zlib1g-dev, libxmu-dev, libxi-dev, libsdl1.2-dev, libsdl-gfx1.2-dev, xsltproc, libasound2-dev [linux-any] Build-Conflicts: libutahglx-dev Standards-Version: 4.0.0 Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/clanlib.git Vcs-Git: https://anonscm.debian.org/git/pkg-games/clanlib.git Homepage: http://www.clanlib.org/ Package: libclanapp-1.0v5 Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Conflicts: libclanapp-1.0 Replaces: libclanapp-1.0 Description: ClanLib game SDK runtime ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the runtime part of the ClanLib SDK, needed to run applications built with it. Package: libclansdl-1.0v5 Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Conflicts: libclansdl-1.0 Replaces: libclansdl-1.0 Description: SDL module for ClanLib game SDK ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, great effort has been put into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains the SDL module (clanSDL). Package: libclanlib-dev Architecture: any Section: libdevel Depends: libclanapp-1.0v5 (= ${binary:Version}), libclansdl-1.0v5 (= ${binary:Version}), ${misc:Depends} Recommends: libfreetype6-dev, libglu1-mesa-dev | xlibmesa-dev | libgl-dev, libjpeg-dev, libmikmod-dev, libpng-dev, libvorbis-dev Suggests: clanlib-doc Conflicts: clanlib0-common, libutahglx-dev, clanlib2 (<< 0.6.1-1-3), clanlib-dev Provides: clanlib-dev Replaces: clanlib-dev Description: ClanLib game SDK development files ClanLib is a multi-platform software development kit, with an emphasis on game development. . On one side, it tries to provide a platform independent interface to write games with, by taking over the low-level work from the game and providing wrappers around toolkits such as DirectFB, DirectX, OpenGL, Vorbis, X11, etc., so that if a game is written with ClanLib, the game should compile on any platform supported by ClanLib without changing its source code. . On the other hand, ClanLib also tries to be a service-minded SDK. In other words, the developers have put great effort into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This is the development part of the ClanLib SDK, which is needed to build applications with it. Package: clanlib-doc Architecture: all Section: doc Depends: ${misc:Depends} Conflicts: clanlib0-docs, clanlib-examples (<< 0.8.0-1) Replaces: clanlib-examples (<< 0.8.0-1) Description: Reference documentation and tutorials for ClanLib ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changing the application source code. . But ClanLib is not just a wrapper library, providing a common interface to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While platform independence is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, great effort has been put into designing the API, to ensure ClanLib's ease of use - while maintaining its power. . This package contains html documentation for the ClanLib API and some tutorials to ease the learning curve for programming with it.