Source: curseofwar Section: games Maintainer: Debian Games Team Uploaders: Anton Balashov , Build-Depends: debhelper-compat (= 13), imagemagick | graphicsmagick, libncurses-dev, libsdl1.2-dev, Standards-Version: 4.7.3 Homepage: https://github.com/a-nikolaev/curseofwar/wiki Vcs-Git: https://salsa.debian.org/games-team/curseofwar.git Vcs-Browser: https://salsa.debian.org/games-team/curseofwar Package: curseofwar-common Architecture: all Depends: ${misc:Depends}, ${shlibs:Depends}, Recommends: curseofwar | curseofwar-sdl, Description: common files for fast-paced action strategy curseofwar Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period. . Package contains common files for curseofwar front-ends Package: curseofwar Architecture: any Provides: curseofwar, Depends: curseofwar-common (= ${source:Version}), ${misc:Depends}, ${shlibs:Depends}, Description: fast-paced action strategy game for Linux based on ncurses Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period. . This version has a multiplayer and uses text user interface based on ncurses Package: curseofwar-sdl Architecture: any Provides: curseofwar, Depends: curseofwar-common (= ${source:Version}), libsdl1.2debian, ${misc:Depends}, ${shlibs:Depends}, Description: fast-paced action strategy game for Linux based on SDL Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period. . This version uses GUI based on SDL and don't have a multiplayer