Source: draco Section: libs Priority: optional Maintainer: Timo Röhling Build-Depends: debhelper-compat (= 13), cmake, googletest Homepage: https://github.com/google/draco Standards-Version: 4.5.1 Rules-Requires-Root: no Vcs-Git: https://salsa.debian.org/roehling/draco.git Vcs-Browser: https://salsa.debian.org/roehling/draco Package: draco Section: graphics Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: Encoder and decoder for 3D geometric meshes and point clouds Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. . Draco is designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly. . This package provides command line tools to compress and decompress files using Draco. Package: libdraco1 Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends} Description: Library for compressing 3D geometric meshes and point clouds Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. . Draco is designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly. Package: libdraco-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libdraco1 (= ${binary:Version}), ${misc:Depends} Description: Library for compressing 3D geometric meshes and point clouds (headers) Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. . Draco is designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly. . This package provides the development headers for the library.