Source: dsda-doom Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Fabian Greffrath Build-Depends: debhelper-compat (= 13), dh-sequence-bash-completion, cmake, libfluidsynth-dev (>> 2.4.3+dfsg-4~), libgl-dev, libglu1-mesa-dev | libglu-dev, libmad0-dev, libportmidi-dev [linux-any], libsdl2-dev (>= 2.0.7), libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-net-dev, libvorbis-dev, libxmp-dev, libzip-dev (>> 1.11.3-2~) Standards-Version: 4.7.2 Homepage: https://github.com/kraflab/dsda-doom Vcs-Git: https://salsa.debian.org/games-team/dsda-doom.git Vcs-Browser: https://salsa.debian.org/games-team/dsda-doom Package: dsda-doom Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Recommends: freedoom | game-data-packager Suggests: ffmpeg Provides: boom-engine, doom-engine, heretic-engine, hexen-engine Description: Doom source port with a focus on demo recording and speedrunning This is a fork of prboom+ with many new features, including: . * Heretic, Hexen, MBF21, and Doom-in-Hexen support * In-game console and scripting * Full controller support * Palette-based lightmode for opengl * Debugging features for testing * Strict mode for speedrunning * Various quality of life improvements * Advanced tools for TASing * Rewind . DSDA-Doom requires game data to run. Free game data is available in the freedoom package. Commercial game data can be packaged using game-data-packager. DSDA-Doom supports all flavors of Doom, including The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HacX, Freedoom: Phase 1 and Phase 2 and FreeDM. . Additionally, DSDA-Doom supports Heretic and Hexen.