Source: ericw-tools Section: graphics Maintainer: Debian Games Team Uploaders: Sébastien Noel Build-Depends: debhelper-compat (= 14), dh-sequence-single-binary, dh-sequence-sphinxdoc, cmake, furo, libembree-dev, libfmt-dev, libgtest-dev, libgmock-dev, libjsoncpp-dev, liblua5.5-dev, libtbb-dev, Standards-Version: 4.7.4 Homepage: https://ericwa.github.io/ericw-tools/ Vcs-Git: https://salsa.debian.org/games-team/ericw-tools.git Vcs-Browser: https://salsa.debian.org/games-team/ericw-tools Package: ericw-tools Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, ${sphinxdoc:Depends} Built-Using: ${sphinxdoc:Built-Using} Description: Quake/Hexen2 map compiling tools ericw-tools is collection of command line utilities for building Quake levels and working with various Quake file formats. It is a fork of the once popular TyrUtils collection. Comparing to other alternatives, focus is on adding lighting features. Included utilities: * qbsp - turn a .map file into a playable .bsp file * light - used for lighting a level after the bsp stage * vis - creates the potentially visible set (PVS) for a bsp * bspinfo - print stats about the data contained in a bsp file * bsputil - tool for manipulation of bsp file data