Source: exult Section: contrib/games Priority: optional Maintainer: Michael Banck Build-Depends: debhelper (>= 9), autoconf (>= 2.58), automake, bison, dh-autoreconf, flex, libasound2-dev, libexiv2-dev, libfluidsynth-dev, libfreetype6-dev, libgdk-pixbuf-2.0-dev, libgimp2.0-dev (>= 2.2.8-11), libgtk-3-dev, libpng-dev, libsdl2-dev, libtool, libogg-dev, libvorbis-dev, libxml2-dev, timidity, zlib1g-dev Standards-Version: 3.9.5 Homepage: http://exult.sourceforge.net/ Vcs-Git: https://salsa.debian.org/mbanck/exult.git Vcs-Browser: https://salsa.debian.org/mbanck/exult Package: exult Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, timidity Description: engine for Ultima VII (BG, FOV, SI, SS) Exult is an open source engine for playing Ultima VII on a variety of modern operating systems and environments. The Black Gate (including Forge of Virtue) and Serpent Isle (plus Silver Seed) are both playable to the end. Some differences to the original games exist; see sections 5.3/5.4 of the FAQ. . While it is possible to use the engine for other games, no such game has been written yet. Therefore, Exult is useless unless you own a copy of one of the Ultima VIIs. Package: exult-studio Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, exult Recommends: gimp Description: tools for editing and viewing exult games Includes: . exult_studio - An editor for games using the Exult engine. ucc - Usecode compiler. cmanip - Simple commandline conf-file manipulator expack - Command line tool for creating and extracting Flex (.flx) files. Flex files are used by Ultima 7 to store most of its data. ipack - Create/extract image Flex files using the .png format. mklink - Create "linkdep1" and "linkdep2" files from usecode file. rip - Rip specific functions out of usecode. splitshp - Command line tool to take a multi-frame shp file and split it into its individual frames. shp2pcx - Command line tool to convert shp files to pcx format; the shp files can be extracted using expack. textpack - Convert text file to a Flex file. ucxt - Tool to translate usecode back into `human readable', roughly assembly like code. The output can be presented in a variety of different format, including one which will, later, have a suitable compiler back into usecode. wuc - Wody's Usecode Compiler. . These are all works in progress. . A GIMP plugin is provided, so that if you have the GIMP installed you can edit and create game graphics with it.