Source: flam3 Section: graphics Priority: optional Maintainer: Debian QA Group Build-Depends: debhelper (>= 11), zlib1g-dev, libpng-dev, libxml2-dev, libjpeg-dev Standards-Version: 4.1.4 Homepage: https://github.com/scottdraves/flam3 VCS-Browser: https://salsa.debian.org/debian/flam3 VCS-Git: https://salsa.debian.org/debian/flam3.git Package: flam3 Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Replaces: electricsheep (<< 2.7~) Breaks: electricsheep (<< 2.7~) Description: render and animate FLAM3s and manipulate their genomes According to the upstream website: . Fractal Flames are algorithmically generated images and animations. The software was originally written in 1992 and released as open source, aka free software. Since then it has developed a lot. It has been incorporated into many graphics programs and ported to most operating systems. The shape of each image is specified by a long string of numbers - a genetic code of sorts. . You can create your own flames with the Apophysis interactive designer (for windows), Qosmic (for Linux), or Oxidizer (for Mac OS X), or Apophysis-J (cross-platform in Java). Or you can use the Electric Sheep distributed screen saver to join the collective evolution of animated fractal flames.