Source: flam3 Section: graphics Priority: optional Maintainer: Peter Blackman Build-Depends: debhelper-compat (=13), zlib1g-dev, libpng-dev, libxml2-dev, libjpeg-dev, pkgconf Rules-Requires-Root: no Standards-Version: 4.5.1 Homepage: https://github.com/scottdraves/flam3 Vcs-Browser: https://salsa.debian.org/debian/flam3 Vcs-Git: https://salsa.debian.org/debian/flam3.git Package: flam3 Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Suggests: qosmic Replaces: electricsheep (<< 2.7~) Breaks: electricsheep (<< 2.7~) Description: render and animate FLAM3s and manipulate their genomes Fractal Flames are algorithmically generated images and animations. The software was originally written in 1992 and released as open source, aka free software. Since then it has developed a lot. It has been incorporated into many graphics programs and ported to most operating systems. The shape of each image is specified by a long string of numbers - a genetic code of sorts. . You can create your own flames with the Apophysis interactive designer (for windows), Qosmic (for Linux), or Oxidizer (for Mac OS X), or Apophysis-J (cross-platform in Java). Or you can use the Electric Sheep distributed screen saver to join the collective evolution of animated fractal flames.