Source: flare-engine Section: games Priority: optional Maintainer: Manuel A. Fernandez Montecelo Uploaders: Martin Quinson Build-Depends: debhelper (>= 11~), cmake (>= 2.6), libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libsdl2-ttf-dev Standards-Version: 4.3.0 Homepage: http://flarerpg.org/ Vcs-Git: https://salsa.debian.org/games-team/flare-engine.git Vcs-Browser: https://salsa.debian.org/games-team/flare-engine Package: flare-engine Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, fonts-liberation, ttf-unifont Breaks: flare (<< 0.19), flare-data (<< 0.19), flare-game (<< 1.07) Replaces: flare (<< 0.19), flare-data (<< 0.19), flare-game (<< 1.07) Recommends: flare-game (>= ${source:Version}) Description: game engine for single-player 2D action role-playing games Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. . Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++. . This package contains the game engine and you will need a game package (such as flare or polymorph) to play.