Source: gamemode Section: libs Priority: optional Maintainer: Jonathan Carter Build-Depends: debhelper (>= 11), git, libinih-dev, libinih1, libsystemd-dev, meson, ninja-build, pkg-config, systemd Standards-Version: 4.2.1 Homepage: https://github.com/FeralInteractive/gamemode Vcs-Git: https://salsa.debian.org/games-team/gamemode.git Vcs-Browser: https://salsa.debian.org/games-team/gamemode Package: gamemode Architecture: amd64 Depends: ${misc:Depends}, ${shlibs:Depends}, libgamemode0, libgamemodeauto0 Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. Package: libgamemode0 Architecture: amd64 Depends: ${misc:Depends}, ${shlibs:Depends} Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the base library for gamemode. Package: libgamemode-dev Replaces: libgamemode0-dev Breaks: libgamemode0-dev Section: libdevel Architecture: amd64 Depends: ${misc:Depends}, ${shlibs:Depends}, libgamemode0 (= ${binary:Version}) Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the development files for the base library for gamemode. Package: libgamemodeauto0 Architecture: amd64 Depends: ${misc:Depends}, ${shlibs:Depends} Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the libgamemodeauto library. Package: libgamemodeauto-dev Replaces: libgamemodeauto0-dev Breaks: libgamemodeauto0-dev Section: libdevel Architecture: amd64 Depends: ${misc:Depends}, ${shlibs:Depends}, libgamemodeauto0 (= ${binary:Version}) Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the libgamemodeauto library development files.