Source: gamemode Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Jonathan Carter , Stephan Lachnit , Build-Depends: debhelper-compat (= 13), libinih-dev, libdbus-1-dev, libsystemd-dev, meson, ninja-build, pkg-config, systemd-dev, Rules-Requires-Root: no Standards-Version: 4.6.2 Homepage: https://github.com/FeralInteractive/gamemode Vcs-Git: https://salsa.debian.org/games-team/gamemode.git Vcs-Browser: https://salsa.debian.org/games-team/gamemode Package: gamemode Architecture: any Multi-Arch: allowed Depends: ${misc:Depends}, ${shlibs:Depends}, gamemode-daemon, libgamemode0, libgamemodeauto0, Recommends: libgamemode0:i386 [amd64], libgamemodeauto0:i386 [amd64], Suggests: gnome-shell-extension-gamemode, Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package is a metapackage including everything that is necessary to run gamemode-enabled games or to enable it by hand for applications. It includes a program called '/usr/games/gamemoderun', which can invoke gamemode into any application. It also includes '/usr/games/gamemode-simulate-game', which invokes gamemode, sleeps for 10 seconds and then exits. This allows you to test whether gamemode is working properly on your system, it will return gamemode's error message if something went wrong, otherwise it will exit with a 0 status. Package: gamemode-daemon Section: misc Architecture: any Multi-Arch: foreign Breaks: gamemode (<< 1.5.1-3), libgamemode0 (<< 1.5.1-3), Depends: ${misc:Depends}, ${shlibs:Depends}, pkexec, Description: Optimise Linux system performance on demand (daemon) GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the daemon and helper files. Package: libgamemode0 Section: libs Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends}, gamemode-daemon, Description: Optimise Linux system performance on demand (host library) GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the host library for gamemode. It is an internal library which communicates with the daemon. Package: libgamemodeauto0 Section: libs Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends}, Recommends: libgamemode0 (= ${binary:Version}), Description: Optimise Linux system performance on demand (client library) GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the libgamemodeauto library. It is a client library which loads libgamemode if installed. The library can also be used to inject gamemode into any program with the LD_PRELOAD environment variable. Package: gamemode-dev Replaces: libgamemode-dev, libgamemode0-dev, libgamemodeauto-dev Breaks: libgamemode-dev, libgamemode0-dev, libgamemodeauto-dev Section: libdevel Architecture: any Multi-Arch: same Depends: ${misc:Depends}, libgamemodeauto0 (= ${binary:Version}), Recommends: libgamemode0 (= ${binary:Version}), gamemode:any, Description: Optimise Linux system performance on demand (dev files) GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the development files for gamemode.