Source: gamenetworkingsockets Section: libs Maintainer: Debian Games Team Uploaders: Sébastien Noel Build-Depends: debhelper-compat (= 13), cmake, libprotobuf-dev, libssl-dev, ninja-build, protobuf-compiler, Standards-Version: 4.7.4 Homepage: https://github.com/ValveSoftware/GameNetworkingSockets Vcs-Git: https://salsa.debian.org/games-team/gamenetworkingsockets.git Vcs-Browser: https://salsa.debian.org/games-team/gamenetworkingsockets Package: libgamenetworkingsockets-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libgamenetworkingsockets1debian1 (= ${binary:Version}), libprotobuf-dev, libssl-dev, ${misc:Depends}, Description: basic transport layer for games GameNetworkingSockets is a basic transport layer for games to handle UDP-based messaging, P2P networking, encryption, IPv6, and other network handling functionality of particular use to games / game engines. . This package contains the runtime files. Package: libgamenetworkingsockets1debian1 Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Description: basic transport layer for games - development files GameNetworkingSockets is a basic transport layer for games to handle UDP-based messaging, P2P networking, encryption, IPv6, and other network handling functionality of particular use to games / game engines. . This package contains the development files.