Source: gamescope Section: contrib/games Priority: optional Maintainer: Debian Games Team Uploaders: Stephan Lachnit , Safir Secerovic , Rules-Requires-Root: no Build-Depends: debhelper-compat (= 13), cmake, glslang-tools, hwdata, libavif-dev, libbenchmark-dev, libcap-dev, libdisplay-info-dev, libdrm-dev, libeis-dev, libglm-dev, libinput-dev, libliftoff-dev (>= 0.5.0), libluajit-5.1-dev, libpipewire-0.3-dev, libpixman-1-dev, libsdl2-dev, libseat-dev, libstb-dev, libvulkan-dev, libwayland-dev, libwlroots-0.18-dev (>= 0.18.0), libx11-dev, libx11-xcb-dev, libxcb-composite0-dev, libxcb-composite0-dev, libxcb-dri3-dev, libxcb-errors-dev, libxcb-ewmh-dev, libxcb-icccm4-dev, libxcb-image0-dev, libxcb-present-dev, libxcb-render-util0-dev, libxcb-render-util0-dev, libxcb-render0-dev, libxcb-res0-dev, libxcb-shm0-dev, libxcb-xfixes0-dev, libxcb-xinput-dev, libxcb1-dev, libxcomposite-dev, libxdamage-dev, libxext-dev, libxfixes-dev, libxkbcommon-dev, libxmu-dev, libxrender-dev, libxres-dev, libxtst-dev, libxxf86vm-dev, meson, pkgconf, spirv-headers, vkroots-headers (>= 0~202404300106git5106d8a), wayland-protocols, xwayland, Standards-Version: 4.7.0 Homepage: https://github.com/Plagman/gamescope Vcs-Browser: https://salsa.debian.org/games-team/gamescope Vcs-Git: https://salsa.debian.org/games-team/gamescope.git X-Style: black Package: gamescope Architecture: any Depends: xwayland, ${misc:Depends}, ${shlibs:Depends}, Recommends: seatd, Suggests: libcap2-bin, pipewire-audio, Description: Micro-compositor for game scaling Gamescope wraps your games to give them scaling and fullscreen options. It provides a Wayland compositor to your games, but gamescope runs under both Wayland and X.org. . Your game sees a virtual display at the resolution you specified. You see a scaled view in a window or fullscreen. This is useful when either the game or your system do not permit running the game at native window/screen sizes. You can also use integer scaling to keep your pixels sharp and pixelated.