Source: gargoyle-free Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Sylvain Beucler Build-Depends: debhelper (>= 12), jam, libgtk2.0-dev, libpng-dev, libjpeg-dev, libsdl1.2-dev, libsdl-sound1.2-dev, libsdl-mixer1.2-dev, libfreetype6-dev, libfontconfig1-dev, pkg-config Standards-Version: 4.5.0 Homepage: http://ccxvii.net/gargoyle/ Vcs-Git: https://salsa.debian.org/games-team/gargoyle-free.git Vcs-Browser: https://salsa.debian.org/games-team/gargoyle-free Package: gargoyle-free Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, fonts-go, fonts-liberation, fonts-linuxlibertine, fonts-noto-core Provides: zcode-interpreter, tads2-interpreter, tads3-interpreter Description: graphical player for Interactive Fiction games Gargoyle is an Interactive Fiction (text adventure) player that supports all the major interactive fiction formats. . Most interactive fiction is distributed as portable game files. These portable game files come in many formats. In the past, you used to have to download a separate player (interpreter) for each format of IF you wanted to play. Instead, Gargoyle provides unified player. . Gargoyle is based on the standard interpreters for the formats it supports: .taf (Adrift games, played with Scare), .dat (AdvSys), *.agx/.d$$ (AGiliTy), .a3c (Alan3), .asl/.cas (Quest games, played with Geas), .jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic), *.saga (Scott Adams Grand Adventures), .gam/.t3 (TADS), *.z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with Frotz, Nitfol or Bocfel), .ulx/.blb/.blorb/.glb/.gblorb (Inform or Superglús games compiled to the Glulxe VM in Blorb archives, played with Git or Glulxe), .zlb, .zblorb (Inform Z-Machine games in Blorb archives, played with Frotz). . (note: do not confuse the Git Glux interpreter with the Git DVCS or the GNU Interactive Tools) . Gargoyle also features graphics, sounds and Unicode support. . Technically all the bundled interpreters support the Glk API to manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle provides a Glk implementation called garglk that displays texts and images in a graphical Gtk window, with care on typography. . Limitations: . * While Gargoyle can display in-game pictures, it does not provide a way to display the cover art present in some Blorb archives. . * The TADS interpreter doesn't support HTML TADS; you can play the games, but will miss the hyperlinks.