Source: gl2ps Maintainer: Debian Science Maintainers Uploaders: Anton Gladky Section: libs Priority: optional Build-Depends: debhelper (>= 11), cmake, mesa-common-dev, libgl1-mesa-dev | libgl-dev Build-Depends-Indep: texlive-latex-recommended Standards-Version: 4.1.3 Vcs-Browser: https://salsa.debian.org/science-team/gl2ps Vcs-Git: https://salsa.debian.org/science-team/gl2ps.git Homepage: http://geuz.org/gl2ps/ Package: libgl2ps-dev Architecture: any Section: libdevel Depends: libgl2ps1.4 (= ${binary:Version}), ${misc:Depends} Description: Lib providing high quality vector output for OpenGL application, dev files GL2PS is a C library providing high quality vector output for any OpenGL application. The main difference between GL2PS and other similar libraries is the use of sorting algorithms capable of handling intersecting and stretched polygons, as well as non manifold objects. GL2PS provides advanced smooth shading and text rendering, culling of invisible primitives, mixed vector/bitmap output, and much more... . GL2PS can currently create PostScript (PS), Encapsulated PostScript (EPS), Portable Document Format (PDF) and Scalable Vector Graphics (SVG) files, as well as LATEX files for the text fragments. GL2PS also provides limited, experimental support for Portable LaTeX Graphics (PGF). Adding new vector output formats should be relatively easy; you can also use the excellent pstoedit program to transform the PostScript files generated by GL2PS into many other vector formats such as xfig, cgm, wmf, etc. . This package contains the development files needed to compile software to use the libgl2ps API. Package: libgl2ps1.4 Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: Lib providing high quality vector output for OpenGL application GL2PS is a C library providing high quality vector output for any OpenGL application. The main difference between GL2PS and other similar libraries is the use of sorting algorithms capable of handling intersecting and stretched polygons, as well as non manifold objects. GL2PS provides advanced smooth shading and text rendering, culling of invisible primitives, mixed vector/bitmap output, and much more... . GL2PS can currently create PostScript (PS), Encapsulated PostScript (EPS), Portable Document Format (PDF) and Scalable Vector Graphics (SVG) files, as well as LATEX files for the text fragments. GL2PS also provides limited, experimental support for Portable LaTeX Graphics (PGF). Adding new vector output formats should be relatively easy; you can also use the excellent pstoedit program to transform the PostScript files generated by GL2PS into many other vector formats such as xfig, cgm, wmf, etc. Package: libgl2ps-doc Architecture: all Section: doc Depends: ${misc:Depends} Description: Lib providing high quality vector output for OpenGL application. Documentation GL2PS is a C library providing high quality vector output for any OpenGL application. The main difference between GL2PS and other similar libraries is the use of sorting algorithms capable of handling intersecting and stretched polygons, as well as non manifold objects. GL2PS provides advanced smooth shading and text rendering, culling of invisible primitives, mixed vector/bitmap output, and much more... . GL2PS can currently create PostScript (PS), Encapsulated PostScript (EPS), Portable Document Format (PDF) and Scalable Vector Graphics (SVG) files, as well as LATEX files for the text fragments. GL2PS also provides limited, experimental support for Portable LaTeX Graphics (PGF). Adding new vector output formats should be relatively easy; you can also use the excellent pstoedit program to transform the PostScript files generated by GL2PS into many other vector formats such as xfig, cgm, wmf, etc. . The package contains documentation