Source: glbsp Section: utils Priority: optional Maintainer: Jonathan Dowland Build-Depends: dpkg-dev (>> 1.16.1~), debhelper (>= 4.0.0), zlib1g-dev | libz-dev Standards-Version: 3.9.3 Vcs-Git: https://salsa.debian.org/debian/glbsp.git Vcs-Browser: https://salsa.debian.org/debian/glbsp Package: libglbsp-dev Section: libdevel Architecture: any Depends: libglbsp3 (= ${binary:Version}), ${misc:Depends} Description: node builder library for OpenGL-based Doom-style games (headers) glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. . There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. Package: libglbsp3 Section: libs Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: node builder library for OpenGL-based Doom-style games glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. . There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. Package: glbsp Section: utils Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Provides: doom-node-builder Description: nodes builder for Doom-style games; has support for OpenGL glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. . There are many DOOM ports that understand the GL Nodes which glBSP creates, including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.