Source: glm Maintainer: Debian Science Maintainers Uploaders: Guus Sliepen Section: libs Priority: optional Build-Depends: debhelper-compat (= 12), cmake, doxygen Standards-Version: 4.3.0 Vcs-Browser: https://salsa.debian.org/science-team/glm Vcs-Git: https://salsa.debian.org/science-team/glm.git Homepage: https://glm.g-truc.net/ Rules-Requires-Root: no Package: libglm-dev Architecture: all Multi-Arch: foreign Section: libdevel Depends: ${misc:Depends} Description: C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. Package: libglm-doc Architecture: all Multi-Arch: foreign Section: doc Depends: ${misc:Depends} Recommends: libjs-jquery Description: documentation for the OpenGL Mathematics (GLM) library OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . This package contains the OpenGL Mathematics manual in HTML and PDF formats.