Source: glm Maintainer: Debian Science Maintainers Uploaders: Andrea Pappacoda Section: math Priority: optional Build-Depends: debhelper-compat (= 13) Build-Depends-Indep: cmake (>= 3.20), cmark , doxygen Standards-Version: 4.6.1 Vcs-Browser: https://salsa.debian.org/science-team/glm Vcs-Git: https://salsa.debian.org/science-team/glm.git Homepage: https://glm.g-truc.net/ Rules-Requires-Root: no Package: libglm-dev Architecture: all Multi-Arch: foreign Section: libdevel Depends: ${misc:Depends} Description: C++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in C++. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc... . This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physics simulations and any development context that requires a simple and convenient mathematics library. Package: libglm-doc Architecture: all Multi-Arch: foreign Section: doc Depends: ${misc:Depends} Recommends: libjs-highlight.js, libjs-jquery Description: documentation for the OpenGL Mathematics (GLM) library OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . This package contains the OpenGL Mathematics manual and API documentation in HTML format.