Source: globjects Maintainer: Debian Science Maintainers Uploaders: Ghislain Antony Vaillant Section: libs Testsuite: autopkgtest Priority: optional Build-Depends: cmake (>= 3.0), debhelper (>= 10), dpkg-dev (>= 1.17.14), libglbinding-dev, libglm-dev Build-Depends-Indep: doxygen Standards-Version: 4.0.0 Vcs-Browser: https://anonscm.debian.org/git/debian-science/packages/globjects.git Vcs-Git: https://anonscm.debian.org/git/debian-science/packages/globjects.git Homepage: https://github.com/cginternals/globjects Package: libglobjects1 Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Pre-Depends: ${misc:Pre-Depends} Description: cross-platform C++ wrapper for OpenGL API objects globjects provides object-oriented interfaces to the OpenGL API (3.0 and higher). The main goals are much reduced code to use OpenGL in your rendering software and fewer errors due to the underlying glbinding and further abstraction levels on top. Typical processes are automated and missing features in the used OpenGL driver are partially simulated or even emulated. . This package provides the shared libraries. Package: libglobjects-dev Architecture: any Multi-Arch: same Section: libdevel Depends: ${misc:Depends}, libglbinding-dev, libglobjects1 (= ${binary:Version}) Suggests: globjects-doc Description: development files for globjects globjects provides object-oriented interfaces to the OpenGL API (3.0 and higher). The main goals are much reduced code to use OpenGL in your rendering software and fewer errors due to the underlying glbinding and further abstraction levels on top. Typical processes are automated and missing features in the used OpenGL driver are partially simulated or even emulated. . This package provides the development files. Package: globjects-doc Architecture: all Multi-Arch: foreign Section: doc Depends: ${misc:Depends}, fonts-font-awesome, libjs-bootstrap, libjs-jquery Description: documentation for globjects globjects provides object-oriented interfaces to the OpenGL API (3.0 and higher). The main goals are much reduced code to use OpenGL in your rendering software and fewer errors due to the underlying glbinding and further abstraction levels on top. Typical processes are automated and missing features in the used OpenGL driver are partially simulated or even emulated. . This package provides the documentation. Build-Profiles: