Source: gnome-mastermind Section: games Priority: optional Maintainer: Debian QA Group Build-Depends: debhelper-compat (= 12), debhelper (>= 12), intltool, libglib2.0-dev, libgtk-3-dev, pkg-config, yelp-tools, Rules-Requires-Root: no Standards-Version: 4.4.1 Homepage: https://www.autistici.org/gnome-mastermind/ Vcs-Git: https://salsa.debian.org/debian/gnome-mastermind.git Vcs-Browser: https://salsa.debian.org/debian/gnome-mastermind Package: gnome-mastermind Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends}, Description: Mastermind™ clone for GNOME The goal of this board game is to break a code using obscure hints. The game is played by 2 players: the codemaker (the computer) and the codebreaker. The computer generates a combination of 4 colors. The codebreaker has to guess that pattern (both order and colors) with the least number of tries. At each turn, the codebreaker tries a pattern and the computer provides feedback by placing pegs in the score grid. A white peg indicates a right color but wrong position; a colored peg means that both color and position are correctly guessed.