Source: golang-github-charmbracelet-bubbletea Section: golang Priority: optional Maintainer: Debian Go Packaging Team Uploaders: Anthony Fok , Arthur Diniz Rules-Requires-Root: no Build-Depends: debhelper-compat (= 13), dh-sequence-golang, golang-any, golang-github-charmbracelet-x-dev (>=0.0~git20240809.9ab0ca0), golang-github-containerd-console-dev (>= 1.0.2), golang-github-mattn-go-isatty-dev (>= 0.0.13), golang-github-muesli-ansi-dev (>= 0.0~git20211018.2e02130), golang-github-muesli-cancelreader-dev (>= 0.2.2), golang-github-muesli-reflow-dev (>= 0.3.0), golang-github-muesli-termenv-dev (>= 0.9.0), golang-golang-x-sync-dev (>= 0.7.0), golang-golang-x-sys-dev (>= 0.0~git20210124.22da62e), golang-golang-x-term-dev (>= 0.0~git20210422.f5beecf) Testsuite: autopkgtest-pkg-go Standards-Version: 4.7.0 Vcs-Browser: https://salsa.debian.org/go-team/packages/golang-github-charmbracelet-bubbletea Vcs-Git: https://salsa.debian.org/go-team/packages/golang-github-charmbracelet-bubbletea.git Homepage: https://github.com/charmbracelet/bubbletea XS-Go-Import-Path: github.com/charmbracelet/bubbletea Package: golang-github-charmbracelet-bubbletea-dev Architecture: all Multi-Arch: foreign Depends: golang-github-charmbracelet-x-dev (>=0.0~git20240809.9ab0ca0), golang-github-containerd-console-dev (>= 1.0.2), golang-github-mattn-go-isatty-dev (>= 0.0.13), golang-github-muesli-ansi-dev (>= 0.0~git20211018.2e02130), golang-github-muesli-cancelreader-dev (>= 0.2.2), golang-github-muesli-reflow-dev (>= 0.3.0), golang-github-muesli-termenv-dev (>= 0.9.0), golang-golang-x-sync-dev (>= 0.7.0), golang-golang-x-sys-dev (>= 0.0~git20210124.22da62e), golang-golang-x-term-dev (>= 0.0~git20210422.f5beecf), ${misc:Depends} Description: powerful little TUI framework for Go 🏗 Bubble Tea is the fun, functional and stateful way to build terminal apps. A Go framework based on The Elm Architecture. Bubble Tea is well-suited for simple and complex terminal applications, either inline, full-window, or a mix of both. . Bubble Tea is in use in production and includes a number of features and performance optimizations we’ve added along the way. Among those is a standard framerate-based renderer, a renderer for high-performance scrollable regions which works alongside the main renderer, and mouse support.