Source: golly Section: games Priority: optional Maintainer: NIIBE Yutaka Build-Conflicts: libwxgtk2.6-dev Build-Depends: debhelper-compat (= 12), libwxgtk3.0-gtk3-dev, perl, libperl-dev, zlib1g-dev, dh-lua Standards-Version: 4.4.1 Homepage: http://golly.sourceforge.net/ Vcs-Git: https://salsa.debian.org/debian/golly.git Vcs-Browser: https://salsa.debian.org/debian/golly Package: golly Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: Game of Life simulator using hashlife algorithm Golly simulates Conway's Game of Life with an arbitrarily large grid of cells. It can optionally use a hashlife algorithm, which allows it to rapidly compute generations for huge patterns, and to compute many generations into the future at a time. . Golly provides a graphical interface for viewing and editing cellular automata. It supports copy and paste, zoom, auto-fit, multiple layers, and viewing different areas of a pattern simultaneously in different areas of a window. . Golly can load patterns from RLE, Life 1.05/1.06, dblife, and macrocell file formats; it can also interpret images as Life patterns. Golly provides integrated help, including a copy of the Life Lexicon. . Golly also supports other rules for 2D cellular automata with an 8-cell neighborhood, and supports 1D cellular automata.