Source: guichan Priority: optional Homepage: http://guichan.sourceforge.net/ Maintainer: Patrick Matthäi Build-Depends: debhelper-compat (= 13), liballegro4.2-dev, libsdl1.2-dev, libsdl-image1.2-dev, libgl1-mesa-dev Standards-Version: 4.6.1 Rules-Requires-Root: no Section: libs Package: libguichan-0.8.1-1v5 Architecture: any Multi-Arch: same Breaks: libguichan-0.8.1-1 Replaces: libguichan-0.8.1-1 Pre-Depends: ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} Description: small, efficient C++ GUI library Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. Package: libguichan-allegro-0.8.1-1v5 Architecture: any Multi-Arch: same Breaks: libguichan-allegro-0.8.1-1 Replaces: libguichan-allegro-0.8.1-1 Pre-Depends: ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} Description: small, efficient C++ GUI library (allegro integration) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the allegro integration for guichan. Package: libguichan-sdl-0.8.1-1v5 Architecture: any Multi-Arch: same Breaks: libguichan-sdl-0.8.1-1 Replaces: libguichan-sdl-0.8.1-1 Pre-Depends: ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} Description: small, efficient C++ GUI library (SDL integration) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the SDL integration for guichan. Package: libguichan-opengl-0.8.1-1v5 Architecture: any Multi-Arch: same Breaks: libguichan-opengl-0.8.1-1 Replaces: libguichan-opengl-0.8.1-1 Pre-Depends: ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} Description: small, efficient C++ GUI library (OpenGL integration) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the OpenGL integration for guichan. Package: libguichan-dev Section: libdevel Architecture: any Depends: ${misc:Depends}, libguichan-0.8.1-1v5 (= ${binary:Version}), libguichan-allegro-0.8.1-1v5 (= ${binary:Version}), libguichan-sdl-0.8.1-1v5 (= ${binary:Version}), libguichan-opengl-0.8.1-1v5 (= ${binary:Version}), liballegro4.2-dev, libsdl1.2-dev, libsdl-image1.2-dev, libgl1-mesa-dev Conflicts: libguichan0-dev, libguichan1-dev, libguichan2-dev, libguichan0, libguichan1, libguichan2 Description: small, efficient C++ GUI library (development headers) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the development headers for the guichan library.