Source: haskell-openglraw Maintainer: Debian Haskell Group Uploaders: Joachim Breitner Priority: optional Section: haskell Rules-Requires-Root: no Build-Depends: cdbs, debhelper (>= 10), ghc (>= 8.4.3), ghc-prof, haskell-devscripts (>= 0.13), libghc-fixed-dev (<< 0.3), libghc-fixed-dev (>= 0.2), libghc-fixed-prof, libghc-half-dev (>= 0.2.2.1), libghc-half-dev (<< 0.4), libghc-half-prof, libgl1-mesa-dev | libgl-dev, Build-Depends-Indep: ghc-doc, libghc-fixed-doc, libghc-half-doc, Standards-Version: 4.1.4 Homepage: http://www.haskell.org/haskellwiki/Opengl Vcs-Browser: https://salsa.debian.org/haskell-team/DHG_packages/tree/master/p/haskell-openglraw Vcs-Git: https://salsa.debian.org/haskell-team/DHG_packages.git [p/haskell-openglraw] Package: libghc-openglraw-dev Architecture: any Depends: libgl1-mesa-dev | libgl-dev, ${haskell:Depends}, ${misc:Depends}, ${shlibs:Depends}, Recommends: ${haskell:Recommends} Suggests: ${haskell:Suggests} Provides: ${haskell:Provides} Description: Raw binding for the OpenGL graphics system${haskell:ShortBlurb} OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. . ${haskell:Blurb} Package: libghc-openglraw-prof Architecture: any Depends: ${haskell:Depends}, ${misc:Depends} Recommends: ${haskell:Recommends} Suggests: ${haskell:Suggests} Provides: ${haskell:Provides} Description: Raw binding for the OpenGL graphics system${haskell:ShortBlurb} OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. . ${haskell:Blurb} Package: libghc-openglraw-doc Architecture: all Section: doc Depends: ${haskell:Depends}, ${misc:Depends} Recommends: ${haskell:Recommends} Suggests: ${haskell:Suggests} Description: Raw binding for the OpenGL graphics system${haskell:ShortBlurb} OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. . ${haskell:Blurb}