Source: igsc Section: admin Priority: optional Maintainer: Simon Richter Rules-Requires-Root: no Build-Depends: debhelper-compat (= 13), cmake, libmetee-dev, libudev-dev, help2man Standards-Version: 4.7.2 Homepage: https://github.com/intel/igsc Package: igsc Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, Description: Intel Graphics System Controller firmware update tool This is a small frontend to the Intel Management Engine Interface (MEI) typically found on Intel chipsets and GPUs. . Chipset firmware is usually updated through the regular BIOS update channels, but this does not cover discrete GPUs, so this is an alternate method for applying firmware updates. . If you do not have an Intel discrete GPU, it is likely you don't need this package. Package: libigsc1 Architecture: any Section: libs Depends: ${shlibs:Depends}, ${misc:Depends}, Description: Intel Graphics System Controller interface library (runtime) This is a small frontend to the Intel Management Engine Interface (MEI) typically found on Intel chipsets and GPUs. . Chipset firmware is usually updated through the regular BIOS update channels, but this does not cover discrete GPUs, so this is an alternate method for applying firmware updates. . This package contains the shared library. It is typically installed as a dependency of another package. Package: libigsc-dev Architecture: any Section: libdevel Depends: libigsc1 (= ${binary:Version}), ${misc:Depends}, Description: Intel Graphics System Controller interface library (development) This is a small frontend to the Intel Management Engine Interface (MEI) typically found on Intel chipsets and GPUs. . Chipset firmware is usually updated through the regular BIOS update channels, but this does not cover discrete GPUs, so this is an alternate method for applying firmware updates. . This package contains the development headers for the interface library.