Source: lebiniou Section: graphics Priority: optional Maintainer: Olivier Girondel Build-Depends: debhelper (>= 11), libglib2.0-dev, libfftw3-dev, libxml2-dev (>= 2.6), libswscale-dev, libfreetype6-dev, libasound2-dev, libsndfile1-dev, libjack-dev | libjack-jackd2-dev, libsdl2-ttf-dev, libpulse-dev, libpnglite-dev, libavutil-dev, pandoc Standards-Version: 4.3.0 Vcs-Browser: https://gitlab.com/lebiniou/lebiniou Vcs-Git: https://gitlab.com/lebiniou/lebiniou.git Homepage: https://biniou.net Package: lebiniou Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, fonts-freefont-ttf, lebiniou-data (>= 3.27) Description: displays images that evolve with sound Le Biniou works with music, voice, ambient sounds, whatever acoustic source you choose. . When you run Le Biniou it gives an evolutionary rendering of the sound you are playing. . You are given two options to run Le Biniou: You can manage entirely the sequences and choose your own series of images from the default library, your colour scales, the kind of alteration you want to apply or you can let Le Biniou's artificial intelligence run on its own. . Forget the old visualizations you are familiar with, discover a new multidimensional – spatial and chromatic – way of comprehending music and sounds for either artistic, recreational or didactic purposes.