Source: love Section: interpreters Priority: optional Maintainer: Debian Games Team Uploaders: Alexandre Detiste , Miriam Ruiz Build-Depends: debhelper-compat (= 13), libfreetype-dev, liblua5.1-0-dev, libluajit-5.1-dev [!alpha !ia64 !loong64 !ppc64el !riscv64 !sh4 !s390x], libmodplug-dev, libmpg123-dev, libogg-dev, libopenal-dev, libphysfs-dev, libsdl2-dev, libstb-dev, libtheora-dev, libtool, libvorbis-dev, lua5.2 | lua5.1, pkgconf, zip, zlib1g-dev Standards-Version: 4.6.1 Rules-Requires-Root: no Homepage: https://love2d.org/ Vcs-Git: https://salsa.debian.org/games-team/love.git Vcs-Browser: https://salsa.debian.org/games-team/love Package: love Architecture: alpha any-i386 any-amd64 arm64 armel armhf ia64 mips64el mipsel ppc64el riscv64 sh4 x32 Depends: ${misc:Depends}, ${shlibs:Depends} Recommends: binfmt-support | systemd Description: 2D game development framework based on Lua and OpenGL LÖVE was created to be a user-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again. . Developed with cross-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system. By relying on the Lua scripting language for game-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.