Source: libchdr Rules-Requires-Root: no Standards-Version: 4.6.2.0 Build-Depends: debhelper-compat (= 13), cmake (>= 3.9), libzstd-dev, zlib1g-dev, Homepage: https://github.com/rtissera/libchdr Priority: optional Section: libs Maintainer: Debian Games Team Uploaders: Alexandre Detiste , Vcs-Git: https://salsa.debian.org/games-team/libchdr.git Vcs-Browser: https://salsa.debian.org/games-team/libchdr Package: libchdr0 Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, Multi-Arch: same Description: standalone library for reading MAME CHDv1-v5 formats The code is based off of MAME's old C codebase which read up to CHDv4 with OS-dependent features removed, and CHDv5 support backported from MAME's current C++ codebase. . CHD is a lossless compression format originally developed for MAME, for the hard-drive contents of certain arcade machines. It has since been used in several other emulators as a means of storing CD-ROM game data. For CD-based games, it compresses the contents of a disc image (.cue + .bin files) to a single .chd file. Package: libchdr-dev Section: libdevel Architecture: any Depends: libchdr0 (= ${binary:Version}), ${misc:Depends} Multi-Arch: same Description: standalone library for reading MAME CHDv1-v5 formats - dev The code is based off of MAME's old C codebase which read up to CHDv4 with OS-dependent features removed, and CHDv5 support backported from MAME's current C++ codebase. . CHD is a lossless compression format originally developed for MAME, for the hard-drive contents of certain arcade machines. It has since been used in several other emulators as a means of storing CD-ROM game data. For CD-based games, it compresses the contents of a disc image (.cue + .bin files) to a single .chd file. . This package contains development files for libchdr.