Source: libgltf Priority: optional Maintainer: Debian QA Group Build-Depends: debhelper (>= 10), dh-autoreconf, libboost-dev, libglm-dev, libepoxy-dev (>= 1.3.1), pkg-config # , libcppunit-dev, libpng-dev, libgl1-mesa-dev, libx11-dev Standards-Version: 3.9.5 Section: libs Vcs-Git: https://salsa.debian.org/debian/libgltf.git Vcs-Browser: https://salsa.debian.org/debian/libgltf Package: libgltf-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libgltf-0.1-1 (= ${binary:Version}), ${misc:Depends}, libepoxy-dev (>= 1.3.1), libglm-dev Description: Library for rendering glTF models -- development glTF, the GL Transmission Format, is the runtime asset format for the GL APIs: WebGL, OpenGL ES, and OpenGL. glTF bridges the gap between formats used by modeling tools and the GL APIs. . LIBGLTF provides methods to load the OpenGL scene from glTF format and render it into an existing OpenGL context. LIBGLTF also allows one to change the camera position so the scene can be displayed from different points of view. . This package contains the files needed to build applications using libGLTF. Package: libgltf-0.1-1 Architecture: any Multi-Arch: same Pre-Depends: ${misc:Pre-Depends} Depends: ${shlibs:Depends}, ${misc:Depends} Description: Library for rendering glTF models glTF, the GL Transmission Format, is the runtime asset format for the GL APIs: WebGL, OpenGL ES, and OpenGL. glTF bridges the gap between formats used by modeling tools and the GL APIs. . LIBGLTF provides methods to load the OpenGL scene from glTF format and render it into an existing OpenGL context. LIBGLTF also allows one to change the camera position so the scene can be displayed from different points of view.