Source: libretro-bsnes-mercury Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Sérgio Benjamim Build-Depends: debhelper-compat (= 13) Standards-Version: 4.6.2 Vcs-Git: https://salsa.debian.org/games-team/libretro/libretro-bsnes-mercury.git Vcs-Browser: https://salsa.debian.org/games-team/libretro/libretro-bsnes-mercury Homepage: https://github.com/libretro/bsnes-mercury Package: libretro-bsnes-mercury-accuracy Architecture: any Multi-Arch: same Depends: retroarch | libretro-frontend, ${shlibs:Depends}, ${misc:Depends} Description: Libretro wrapper for bsnes-mercury accuracy core This wrapper makes bsnes-mercury accuracy core API compatible with libretro, thus allowing its use with libretro frontends, such as RetroArch. . This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo. . bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal. . This package comes with the bsnes-mercury accuracy core, which runs 100% of SNES games, with perfect emulation of the console. It requires high CPU usage. Package: libretro-bsnes-mercury-balanced Architecture: any Multi-Arch: same Depends: retroarch | libretro-frontend | gnome-games-app, ${shlibs:Depends}, ${misc:Depends} Description: Libretro wrapper for bsnes-mercury balanced core This wrapper makes bsnes-mercury balanced core API compatible with libretro, thus allowing its use with libretro frontends, such as RetroArch. . This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo. . bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal. . This package comes with the bsnes-mercury balanced core, which tries to keep a good balance between accuracy and performance. It runs almost all SNES games. Package: libretro-bsnes-mercury-performance Architecture: any Multi-Arch: same Depends: retroarch | libretro-frontend, ${shlibs:Depends}, ${misc:Depends} Description: Libretro wrapper for bsnes-mercury performance core This wrapper makes bsnes-mercury performance core API compatible with libretro, thus allowing its use with libretro frontends, such as RetroArch. . This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo. . bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal. . This package comes with the bsnes-mercury performance core, which provides faster emulation at the cost of reduced accuracy, including problems with some games. Package: kodi-game-libretro-bsnes-mercury-accuracy Architecture: any Multi-Arch: same Depends: kodi-game-libretro, libretro-bsnes-mercury-accuracy, ${misc:Depends} Description: Kodi integration for bsnes-mercury accuracy core This package contains the appropriate Kodi configuration to allow the use of the bsnes-mercury accuracy libretro core with Kodi via kodi-game-libretro. . This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo. . bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal. . This package pulls in the bsnes-mercury accuracy core, which runs 100% of SNES games, with perfect emulation of the console. It requires high CPU usage. Package: kodi-game-libretro-bsnes-mercury-balanced Architecture: any Multi-Arch: same Depends: kodi-game-libretro, libretro-bsnes-mercury-balanced, ${misc:Depends} Description: Kodi integration for bsnes-mercury balanced core This package contains the appropriate Kodi configuration to allow the use of the bsnes-mercury balanced libretro core with Kodi via kodi-game-libretro. . This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo. . bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal. . This package pulls in the bsnes-mercury balanced core, which tries to keep a good balance between accuracy and performance. It runs almost all SNES games. Package: kodi-game-libretro-bsnes-mercury-performance Architecture: any Multi-Arch: same Depends: kodi-game-libretro, libretro-bsnes-mercury-performance, ${misc:Depends} Description: Kodi integration for bsnes-mercury performance core This package contains the appropriate Kodi configuration to allow the use of the bsnes-mercury performance libretro core with Kodi via kodi-game-libretro. . This core is enabled to emulate only SNES hardware and its subsystems (from the command line only), like Super Game Boy, Satellaview and Sufami Turbo. . bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. The name is because metals are shiny, like the accuracy promises of bsnes, and mercury is the fastest metal. . This package pulls in the bsnes-mercury performance core, which provides faster emulation at the cost of reduced accuracy, including problems with some games.