Source: libspatialaudio Section: libs Priority: optional Maintainer: Debian Multimedia Maintainers Uploaders: Sebastian Ramacher Build-Depends: debhelper (>= 12), cmake, libmysofa-dev, pkg-config Standards-Version: 4.3.0 Homepage: https://github.com/videolabs/libspatialaudio Vcs-Git: https://salsa.debian.org/multimedia-team/libspatialaudio.git Vcs-Browser: https://salsa.debian.org/multimedia-team/libspatialaudio Rules-Requires-Root: no Package: libspatialaudio-dev Section: libdevel Architecture: any Multi-Arch: same Depends: ${misc:Depends}, libspatialaudio0 (= ${binary:Version}), libmysofa-dev Description: library for ambisonic encoding and decoding (development files) libspatialaudio is an open-source and cross-platform C++ library for Ambisonic encoding and decoding, filtering and binaural rendering. It is targeted to render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple environments, from headphones to classic loudspeakers. Its binaural rendering can be used for classical 5.1/7.1 spatial channels as well as Ambisonics inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics audio streams following the Google spatial audio specification and the IETF codec Ambisonics specification. . The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio streams up to the 3rd order. It can output to standard and custom loudspeakers arrays. To playback with headphones, the binauralizer applies an HRTF (either a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering effect. The binauralization can also be used to render multichannels streams (5.1, 7.1...). . This package contains the development files. Package: libspatialaudio0 Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends} Description: library for ambisonic encoding and decoding (runtime files) libspatialaudio is an open-source and cross-platform C++ library for Ambisonic encoding and decoding, filtering and binaural rendering. It is targeted to render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple environments, from headphones to classic loudspeakers. Its binaural rendering can be used for classical 5.1/7.1 spatial channels as well as Ambisonics inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics audio streams following the Google spatial audio specification and the IETF codec Ambisonics specification. . The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio streams up to the 3rd order. It can output to standard and custom loudspeakers arrays. To playback with headphones, the binauralizer applies an HRTF (either a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering effect. The binauralization can also be used to render multichannels streams (5.1, 7.1...). . This package contains the shared library.