Source: libsrm Section: libs Priority: optional Maintainer: Sudip Mukherjee Rules-Requires-Root: no Build-Depends: debhelper-compat (= 13), meson, libseat-dev, libinput-dev, libudev-dev, libdrm-dev, libgbm-dev, libegl1-mesa-dev, libgles2-mesa-dev, hwinfo, libdisplay-info-dev Standards-Version: 4.6.2 Homepage: https://cuarzosoftware.github.io/SRM/ Vcs-Browser: https://salsa.debian.org/sudip/libsrm Vcs-Git: https://salsa.debian.org/sudip/libsrm.git Package: libsrm-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libsrm0 (= ${binary:Version}), ${misc:Depends}, Description: Simple Rendering Manager (development files) SRM is a C library that simplifies the development of Linux DRM/KMS applications. SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures, which are automatically shared among GPUs. . This package is needed to compile programs against libsrm. Package: libsrm0 Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends}, Description: Simple Rendering Manager (shared library) SRM is a C library that simplifies the development of Linux DRM/KMS applications. SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures, which are automatically shared among GPUs. . This package contains the shared library. Package: libsrm-examples Architecture: any Section: misc Depends: ${shlibs:Depends}, ${misc:Depends}, Description: Simple Rendering Manager (examples) SRM is a C library that simplifies the development of Linux DRM/KMS applications. SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures, which are automatically shared among GPUs. . This package contains examples built with libsrm.