Source: libstb Section: libs Priority: optional Maintainer: Yangfl Build-Depends: debhelper-compat (= 13), Rules-Requires-Root: no Standards-Version: 4.7.0 Homepage: https://github.com/nothings/stb Vcs-Git: https://salsa.debian.org/yangfl-guest/stb.git Vcs-Browser: https://salsa.debian.org/yangfl-guest/stb Package: libstb0t64 Provides: ${t64:Provides} Replaces: libstb0 Breaks: libstb0 (<< ${source:Version}) Architecture: any Multi-Arch: same Pre-Depends: ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} Description: single-file image and audio processing libraries for C/C++ libstb is a set of single-file libraries for C/C++. The files are dual-licensed under public domain and the MIT license. . It includes the following modules: * stb_vorbis.c: decode ogg vorbis files from file/memory to float/16-bit signed output * stb_image.h: image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC * stb_truetype.h: parse, decode, and rasterize characters from truetype fonts * stb_image_write.h: image writing to disk: PNG, TGA, BMP * stb_image_resize.h: resize images larger/smaller with good quality * stb_rect_pack.h: simple 2D rectangle packer with decent quality * stb_sprintf.h: fast sprintf, snprintf for C/C++ * stretchy_buffer.h: typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ * stb_textedit.h: guts of a text editor for games etc implementing them from scratch * stb_voxel_render.h: Minecraft-esque voxel rendering "engine" with many more features * stb_dxt.h: Fabian "ryg" Giesen's real-time DXT compressor * stb_perlin.h: revised Perlin noise (3D input, 1D output) * stb_easy_font.h: quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc * stb_tilemap_editor.h: embeddable tilemap editor * stb_herringbone_wang_tile.h: herringbone Wang tile map generator * stb_c_lexer.h: simplify writing parsers for C-like languages * stb_divide.h: more useful 32-bit modulus e.g. "euclidean divide" * stb_connected_components.h: incrementally compute reachability on grids * stb.h: helper functions for C, mostly redundant in C++; basically author's personal stuff * stb_leakcheck.h: quick-and-dirty malloc/free leak-checking Package: libstb-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libstb0t64 (= ${binary:Version}), ${misc:Depends} Description: single-file image and audio processing libraries for C/C++ - development headers libstb is a set of single-file libraries for C/C++. The files are dual-licensed under public domain and the MIT license. . It includes the following modules: * stb_vorbis.c: decode ogg vorbis files from file/memory to float/16-bit signed output * stb_image.h: image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC * stb_truetype.h: parse, decode, and rasterize characters from truetype fonts * stb_image_write.h: image writing to disk: PNG, TGA, BMP * stb_image_resize.h: resize images larger/smaller with good quality * stb_rect_pack.h: simple 2D rectangle packer with decent quality * stb_sprintf.h: fast sprintf, snprintf for C/C++ * stretchy_buffer.h: typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ * stb_textedit.h: guts of a text editor for games etc implementing them from scratch * stb_voxel_render.h: Minecraft-esque voxel rendering "engine" with many more features * stb_dxt.h: Fabian "ryg" Giesen's real-time DXT compressor * stb_perlin.h: revised Perlin noise (3D input, 1D output) * stb_easy_font.h: quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc * stb_tilemap_editor.h: embeddable tilemap editor * stb_herringbone_wang_tile.h: herringbone Wang tile map generator * stb_c_lexer.h: simplify writing parsers for C-like languages * stb_divide.h: more useful 32-bit modulus e.g. "euclidean divide" * stb_connected_components.h: incrementally compute reachability on grids * stb.h: helper functions for C, mostly redundant in C++; basically author's personal stuff * stb_leakcheck.h: quick-and-dirty malloc/free leak-checking . This package contains the development files.