Source: makehuman Section: graphics Priority: optional Maintainer: Muammar El Khatib Build-Depends: debhelper (>= 9), python2.7, python-qt4, python-opengl, python-numpy, python-qt4-gl, dh-python, python-sphinx, python-matplotlib, python | python-all | python-dev | python-all-dev Standards-Version: 4.3.0 Vcs-Browser: https://salsa.debian.org/debian/makehuman Vcs-Git: https://salsa.debian.org/debian/makehuman.git Homepage: http://www.makehumancommunity.org/ Package: makehuman Architecture: all Depends: ${misc:Depends}, ${python:Depends}, makehuman-data (>= 1.0.2), python2.7, python-numpy, python-opengl, python-qt4, python-qt4-gl Suggests: makehuman-doc Description: Modelling of 3-Dimensional humanoid characters MakeHuman is a 3-Dimensional humanoid characters modelling software. Features that make this software innovative and unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photorealistic character can be modeled in less than 2 minutes. Package: makehuman-data Architecture: all Depends: ${misc:Depends}, ${python:Depends}, python2.7 Breaks: makehuman (<< 1.0.2) Replaces: makehuman Description: Modelling of 3-Dimensional humanoid characters (application data) MakeHuman is a 3-Dimensional humanoid characters modelling software. Features that make this software innovative and unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photorealistic character can be modeled in less than 2 minutes. . This package contains the application data files for MakeHuman. Package: makehuman-doc Section: doc Architecture: all Depends: ${misc:Depends}, libjs-underscore, libjs-jquery Description: Modelling of 3-Dimensional humanoid characters (documentation) MakeHuman is a 3-Dimensional humanoid characters modelling software. Features that make this software innovative and unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photorealistic character can be modeled in less than 2 minutes. . This package contains the documentation in HTML format for MakeHuman.