Source: meshoptimizer Section: graphics Priority: optional Maintainer: Timo Röhling Build-Depends: debhelper-compat (= 13), cmake Homepage: https://github.com/zeux/meshoptimizer Standards-Version: 4.6.1 Rules-Requires-Root: no Vcs-Git: https://salsa.debian.org/roehling/meshoptimizer.git Vcs-Browser: https://salsa.debian.org/roehling/meshoptimizer Package: libmeshoptimizer2d Section: libs Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends} Description: Mesh optimizing library for 3D object rendering When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead. Package: libmeshoptimizer-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libmeshoptimizer2d (= ${binary:Version}), ${misc:Depends} Description: Mesh optimizing library for 3D object rendering - development headers When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead. . This package provides the development headers for the library. Package: gltfpack Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: glTF mesh file optimizer gltfpack is a tool that can automatically optimize glTF files to reduce the download size and improve loading and rendering speed. . It substantially changes the glTF data by optimizing the meshes for vertex fetch and transform cache, quantizing the geometry to reduce the memory consumption and size, merging meshes to reduce the draw call count, quantizing and resampling animations to reduce animation size and simplify playback, and pruning the node tree by removing or collapsing redundant nodes. It will also simplify the meshes when requested to do so.