Source: nvidia-texture-tools Maintainer: Debian NVIDIA Maintainers Uploaders: Lennart Weller , Andreas Beckmann , Section: libs Priority: optional Build-Depends: cmake, debhelper-compat (= 13), libglut-dev, libglew-dev, libjpeg-dev, libopenexr-dev, libpng-dev, libtiff-dev, Standards-Version: 4.7.2 Vcs-Browser: https://salsa.debian.org/debian/nvidia-texture-tools Vcs-Git: https://salsa.debian.org/debian/nvidia-texture-tools.git Homepage: https://github.com/castano/nvidia-texture-tools Package: libnvtt2 Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Pre-Depends: ${misc:Pre-Depends} Description: NVIDIA Texture Tools NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. Package: libnvtt-bin Architecture: any Multi-Arch: foreign Section: graphics Depends: ${misc:Depends}, ${shlibs:Depends} Provides: nvidia-texture-tools Description: NVIDIA Texture Tools (Binaries) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the nvidia texture tools. Package: libnvtt-dev Architecture: any Section: libdevel Depends: libnvtt2 (= ${binary:Version}), ${misc:Depends} Description: NVIDIA Texture Tools (Header) NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. . This package contains the header and development files needed to build programs and packages using libnvtt.