Source: ode Section: devel Priority: optional Maintainer: Debian Games Team Uploaders: Barry deFreese , Leopold Palomo-Avellaneda Build-Depends: debhelper (>= 11~), docbook-to-man, libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev, libccd-dev, pkg-config Standards-Version: 4.2.1 Vcs-Browser: https://salsa.debian.org/games-team/ode Vcs-Git: https://salsa.debian.org/games-team/ode.git Homepage: http://www.ode.org/ Package: libode8 Section: libs Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Pre-Depends: ${misc:Pre-Depends} Description: Open Dynamics Engine - runtime library ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the shared libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. Package: libode-dev Section: libdevel Architecture: any Depends: libode8 (= ${binary:Version}), ${misc:Depends} Conflicts: libode0-dev, libode-sp-dev, libode4-dev, libode6-dev Replaces: libode0-dev Provides: libode8-dev Description: Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.