Source: ogre-1.9 Priority: optional Section: libs Standards-Version: 4.6.1 Maintainer: Debian Games Team Uploaders: Manuel A. Fernandez Montecelo Homepage: https://ogre3d.org/ Vcs-Browser: https://salsa.debian.org/games-team/ogre-1.9 Vcs-Git: https://salsa.debian.org/games-team/ogre-1.9.git Rules-Requires-Root: no Build-Depends: dpkg-dev (>= 1.22.5), debhelper-compat (= 12), dpkg-dev (>= 1.16.1~), cmake (>= 2.8.0), pkg-config, libboost-dev, libboost-atomic-dev, libboost-date-time-dev, libboost-thread-dev, libfreeimage-dev, libfreetype6-dev, libtinyxml-dev, libzzip-dev, zlib1g-dev, libz-dev, libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev, libgles2-mesa-dev | libgles2-dev, libxrandr-dev, libxxf86vm-dev, libxaw7-dev, libxt-dev, libois-dev [linux-any], chrpath Build-Depends-Indep: doxygen, graphviz, texinfo Package: libogre-1.9-dev Section: libdevel Architecture: any Depends: ${misc:Depends}, libogre-1.9.0t64 (= ${binary:Version}), libboost-dev, libboost-thread-dev Conflicts: libogre-dev (<< 1.9.0), libogre-1.8-dev (<< 1.9.0) Suggests: ogre-1.9-doc, libogre-1.9.0v5-dbg Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.9.0t64 Provides: ${t64:Provides} X-Time64-Compat: libogre-1.9.0v5 Breaks: libogre-1.9.0v5 (<< ${source:Version}) Architecture: any Multi-Arch: same Pre-Depends: ${misc:Pre-Depends} Depends: ${misc:Depends}, ${shlibs:Depends} Conflicts: libogre-1.9.0v5 Replaces: libogre-1.9.0v5, libogre-1.9.0 Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: ogre-1.9-doc Section: doc Architecture: all Multi-Arch: foreign Depends: ${misc:Depends}, libjs-jquery Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.9-tools Section: devel Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Conflicts: ogre-tools (<< 1.9.0), ogre-1.8-tools (<< 1.9.0) Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: blender-ogrexml-1.9 Section: graphics Architecture: all Depends: ${misc:Depends}, blender Conflicts: blender-ogrexml (<< 1.9.0), blender-ogrexml-1.8 (<< 1.9.0) Description: Blender Exporter for OGRE OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the Blender exporter for OGRE.