Source: openmw Rules-Requires-Root: no Section: games Priority: optional Maintainer: Debian Games Team Uploaders: Bret Curtis Build-Depends: cmake (>= 3) | cmake3, debhelper-compat (= 13), freeglut3-dev, libavcodec-dev, libavformat-dev, libavutil-dev, libboost-filesystem-dev, libboost-iostreams-dev, libboost-program-options-dev, libboost-thread-dev, libbullet-dev (>= 2.86), libgl1-mesa-dev | libgl-dev, libmygui-dev (>= 3.2.1), libopenal-dev, libopenscenegraph-dev (>= 3.6.5) | libopenscenegraph-3.4-dev, libqt5opengl5-dev, librecast-dev, libsdl2-dev (>= 2.0.9), libswresample-dev, libswscale-dev, libtinyxml-dev, libunshield-dev, liblz4-dev, Standards-Version: 4.5.1 Homepage: http://openmw.org Vcs-Git: https://salsa.debian.org/games-team/openmw.git Vcs-Browser: https://salsa.debian.org/games-team/openmw Package: openmw Architecture: any Recommends: openmw-launcher Depends: openmw-data (= ${source:Version}), ${misc:Depends}, ${shlibs:Depends} Description: Open-world RPG game engine OpenMW is a open-source openw-world RPG game engine that started off as an reimplementation of the Bethesda Game Studios game engine used by The Elder Scrolls III: Morrowind. The project scope has grown to wanting to support more games and allows, with the help of the editor, for developers and content creators to make their own games. . To play Morrowind, the "Data Files" are required from the original game. Package: openmw-cs Architecture: any Recommends: openmw Depends: openmw-data (= ${source:Version}), ${misc:Depends}, ${shlibs:Depends} Description: Content editor for use with OpenMW OpenMW-CS is a content editor for OpenMW which gives full control of the game's content and the ability to create new content, games and mods. . While initially similar to Bethesda's "Construction Set" for Mororwind, it is now fully independent and can be used to create mods, games and other content that do not depend on Morrowind. Package: openmw-data Architecture: all Recommends: openmw Depends: fonts-dejavu-core, fonts-ebgaramond-extra, ${misc:Depends} Description: Resources for the OpenMW engine All the shaders, models, mygui xml files and extra assets necessary for running OpenMW. Package: openmw-launcher Architecture: any Depends: openmw (>= ${source:Version}), ${misc:Depends}, ${shlibs:Depends} Breaks: openmw-data (<< 0.46.0-4~) Replaces: openmw-data (<< 0.46.0-4~) Description: Launcher for OpenMW using the Qt-Gui-Toolkit A launcher for OpenMW for handling installation of games and their expansions, mods and configuration details. . While not necessary, it automates the first time setup and configuration of OpenMW.