Source: openscenegraph-3.4 Maintainer: Alberto Luaces Fernández Uploaders: Manuel A. Fernandez Montecelo , Loic Dachary (OuoU) Section: devel Priority: optional Build-Depends: debhelper (>= 9), cmake, ccache, doxygen, help2man, libgif-dev, libjpeg-dev, libtiff-dev, lib3ds-dev, libfreetype6-dev, libpng-dev, libcoin-dev, libgdal-dev, libx11-dev, libxmu-dev, freeglut3-dev [!armel !armhf], libgl1-mesa-dev [!armel !armhf] | libgl-dev [!armel !armhf], libegl1-mesa-dev [armel armhf], libgles2-mesa-dev [armel armhf], libxine2-dev, libavcodec-dev, libswscale-dev, libavdevice-dev, libavresample-dev, qtbase5-dev, libqt5opengl5-dev, librsvg2-dev, libpoppler-glib-dev, liblua5.2-dev, libcollada-dom2.4-dp-dev, libboost-filesystem-dev, libopenthreads-dev Standards-Version: 4.2.1 Vcs-Browser: https://salsa.debian.org/openscenegraph-team/openscenegraph-3.4 Vcs-Git: https://salsa.debian.org/openscenegraph-team/openscenegraph-3.4.git Homepage: http://www.openscenegraph.org/ Package: libopenscenegraph-3.4-dev Architecture: any Section: libdevel Depends: ${misc:Depends}, libopenthreads-dev, libgl1-mesa-dev [!armel !armhf] | libgl-dev [!armel !armhf], libgles2-mesa-dev [armel armhf], libglu-dev, libopenscenegraph-3.4-131 (= ${binary:Version}) Suggests: openscenegraph-doc, openscenegraph-examples Conflicts: libopenscenegraph-dev Description: 3D scene graph, development files A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the development headers. Package: libopenscenegraph-3.4-131 Architecture: any Multi-Arch: same Section: libs Depends: ${misc:Depends}, ${shlibs:Depends} Description: 3D scene graph, shared libs A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the shared libraries. Package: openscenegraph-3.4-doc Architecture: all Section: doc Depends: ${misc:Depends}, libjs-jquery Description: 3D scene graph, documentation A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the documentation. Package: openscenegraph-3.4 Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Conflicts: openscenegraph Description: 3D scene graph, utilities and examples (binaries) A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains utilities and examples (binaries). Package: openscenegraph-3.4-examples Architecture: all Depends: ${misc:Depends} Conflicts: openscenegraph-examples Description: 3D scene graph, examples (sources) A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains examples (sources).