Source: openscenegraph Maintainer: Alberto Luaces Fernández Uploaders: Manuel A. Fernandez Montecelo Section: devel Priority: optional Build-Depends: debhelper-compat (= 12), cmake, doxygen, help2man, libgif-dev, libjpeg-dev, libtiff-dev, lib3ds-dev, libfreetype6-dev, libpng-dev, libcoin-dev, libgdal-dev, libx11-dev, libxmu-dev, freeglut3-dev, libgl1-mesa-dev | libgl-dev, librsvg2-dev, libpoppler-glib-dev, liblua5.2-dev, libcollada-dom-dev, libboost-filesystem-dev Standards-Version: 4.6.0 Vcs-Browser: https://salsa.debian.org/openscenegraph-team/openscenegraph-3.2 Vcs-Git: https://salsa.debian.org/openscenegraph-team/openscenegraph-3.2.git Homepage: http://www.openscenegraph.org/ Package: libopenthreads-dev Section: libdevel Architecture: any Depends: ${misc:Depends}, libopenthreads21 (= ${binary:Version}) Multi-Arch: same Description: Object-Oriented (OO) thread interface for C++, development files This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers, used primarily in OpenSceneGraph. It is loosely modeled on the Java thread API, and the POSIX Threads standards. . This package contains the development headers. Package: libopenthreads21 Section: libs Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Description: Object-Oriented (OO) thread interface for C++, shared libs This library is intended to provide a minimal & complete Object-Oriented (OO) thread interface for C++ programmers, used primarily in OpenSceneGraph. It is loosely modeled on the Java thread API, and the POSIX Threads standards. . This package contains the shared libraries. Package: libopenscenegraph-dev Architecture: any Section: libdevel Depends: ${misc:Depends}, libopenthreads-dev, libgl1-mesa-dev | libgl-dev, libgles2-mesa-dev, libglu-dev, libopenscenegraph161 (= ${binary:Version}) Suggests: openscenegraph-doc, openscenegraph-examples Conflicts: libopenscenegraph-dev, libopenscenegraph-3.4-dev Multi-Arch: same Description: 3D scene graph, development files A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the development headers. Package: libopenscenegraph161 Architecture: any Multi-Arch: same Section: libs Depends: ${misc:Depends}, ${shlibs:Depends} Description: 3D scene graph, shared libs A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the shared libraries. Package: openscenegraph-doc Architecture: all Section: doc Depends: ${misc:Depends}, libjs-jquery Multi-Arch: foreign Description: 3D scene graph, documentation A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains the documentation. Package: openscenegraph Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Conflicts: openscenegraph Description: 3D scene graph, utilities and examples (binaries) A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains utilities and examples (binaries). Package: openscenegraph-examples Architecture: all Depends: ${misc:Depends} Conflicts: openscenegraph-examples Multi-Arch: foreign Description: 3D scene graph, examples (sources) A portable, high level graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. . This package contains examples (sources).